using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using System.Threading;
using JigLibX.Physics;
using JigLibX.Collision;
using JigLibX.Geometry;
using Microsoft.Xna.Framework.Input.Touch;
using Services;
using Utilities;

namespace WAS.Logic.SampleLevel
{
    public struct BaseLevelStats
    {
        public float TimeToEndGame;
        public int ShipsDestroyed;
        public int BossDestroyed;



        public int LevelScore
        {
            get
            {
                return (ShipsDestroyed * 10) +
                       (BossDestroyed * 30);
            }
        }
        public static readonly float MaxTime = 30.0f;
    }
    
}